
So for example if you maintain an enchantment that boosts pikemen, it'll boost your t4 pikemen just as well as your t1 pikemen. There are lesser enchantments that kinda work like mods in Planetfall, but instead of applying them to individual units those apply to all units of a certain type as long as the enchantment is up. Since tier 5 units (almost?) all have mana upkeep and so do the racial transformations, your best units directly compete for resources with the ability to make your worst units better. I'm not one of the lucky ones who've actually gotten to play the game, but from what I've read the issue seems to be that tier 1-2 units become entirely useless once you get tier 3-4 units, and the racial transformations that make them somewhat useful again are tier 5, which means you'll also get access to the mythic tier 5 units at that same time. I just wish it wasn't so poorly balanced for multiplayer, but at least there are mods for that. I guess if I had to pick just one it'd be 3, because it's mechanically more interesting than the older ones while providing a better singleplayer experience than PF. In terms of which one I enjoyed the most overall, probably AoW3. In terms of pure mechanics and multiplayer, PF is easily the best. In terms of atmosphere and "soul" the first one still can't be beaten. Assuming the announced DLCs do a good job of expanding the game and enhancing the game's weaker aspects, it might just end up becoming my favorite strategy game in a very long time.

I can't say I like -everything- about it (for example, AoW4 seems like a step back from AoW:PF in terms of keeping early game units viable), and I do have some concerns that I feel haven't been sufficiently addressed so far (for example, how the AI in AoW3 and PF was too passive and pretty much incapable of pressuring a halfway competent player, which seems to be the case in AoW4 as well from what I've read), but as a whole it looks like it'll be a great game.
